C is a computer programming language. That means that you can use C to create lists of instructions for a computer to follow. XPERT INFOTECH provides C programming training according to the current requirement of IT industry. The C programming language has been around since the early '70s, when it was developed by Ken Thompson and Dennis Ritchie at Bell Laboratories. They saw the need for a more user-friendly programming language, and after several attempts at new languages, C was eventually finalized and released. Throughout the '80s, the developers created various standards for the language. As computers became more complex, programmers were able to use C to build their own compilers and programming languages.
The C programming language has led to the development of both Java and C++, which are popular today and both simplified programming even further. C is one of thousands of programming languages currently in use. C has been around for several decades and has won widespread acceptance because it gives programmers maximum control and efficiency. C is an easy language to learn. It is a bit more cryptic in its style than some other languages, but you get beyond that fairly quickly. C is a compiled language, which means that once your C program is written, you'll need to run it through a C compiler to convert the program to an executable form.
The computer can then run the C program. The C compiler is vital to creating a C program, because without it, your program will remain in human-readable form as opposed to machine-readable form [source: King]. Programmers can either purchase a commercial compiler or download a free C compiler online. One of the things that programmers like about C is that it enables them to scale down programs so they can run on very little memory. This has become especially important in recent years, when so many people are using small-scale computers like smartphones and tablets.XPERT INFOTECH provides c programming training according to the current requirement of IT industry. If you are a programmer, or if you are interested in becoming a programmer, there are a couple of benefits you gain from learning C.
Before going through C project training candidate should have knowledge of given concepts listed below:
- Strong Knowledge Computer
- Basic knowledge of Programming Structure
- Basic knowledge Programming Algorithm
C Programming Training provided by Real time C Developer of our company, has more than 4 years of domain experience.
- We will provide real time project training with code explanation and implementation.
- Our training modules are completely designed according to current IT market.
- After completion of 75% of course, student will go through Major Project Training, Live Project Training, Interview Preparation and Recruitment process in IT Industry.
- Student will go through the training of Programming Structure and Algorithm as a complimentary package before starting of C Programming.
- We offer regular, fast track and weekend training in C Programming Courses.
- Study material is provided with the course which consist of concepts, examples and real time examples.
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C Programming Training provided by Real time C Programming Developer of our company, has more than 8 years of domain experience.
- We will provide real time project training with code explanation and implementation.
- Our training modules are completely designed according to current IT market.
- After completion of 75% of course, student will go through Major Project Training, Live Project Training, Interview Preparation and Recruitment process in IT Industry.
- Student will go through the training of HTML, CSS and JavaScript as a complimentary package before starting of C Programming.
- We offer regular, fast track and weekend training in C Programming course.
- Study material is provided with the course which consist of concepts, examples and real time examples.
- How C became
- Getting to know the GNU C compiler
- The basic anatomy of a C program
Data types, operators and expressions (the basics)
- Base data types and their sizes
- Constants and declarations
- Variable names
- Arithmetic operators
- Relational and logical operators
- Increment and decrement operators
- Increment and decrement operators
- Assignment operators
- Expressions
- Operator precedence
- Casting and type conversion
- if - elset
- switch
- while , do-while and for-loops
- Statements and blocks
- Functions and function prototypes
- Returning values from functions
- External variables and scope rules
- Static variables
- call by value and recursion
- Pointers and addresses
- Pointers as arguments to functions
- Arrays
- The relationship of pointers and arrays
- Pointer arithmetic
- How C deals with multi-dimensional arrays
- Arrays of pointers - their uses and initialisation
- Strings and string functions
- Fundamentals of structures
- Passing structures as arguments to functions
- Returning structures as return values from functions
- Arrays of structures
- Pointers to structures
- Using pointers to structures to pass values to a function and return values from a function
- Typedef and its uses in developing well structured and maintainable code
An introduction to data structures and algorithms
- Sorting arrays of records
- Allocating and freeing memory (malloc and free)
- Linked lists and queues
- Indexing (table lookup, binary trees, hashing)
- Standard input and standard output
- Formatted output - printf
- Formatted input - scanf
- The dangers of scanf
- File access and file I/O
- An overview of input-output in a windowing environment
- The MACRO pre-processor and how to use it wisely
- Unions
- Bit fields
- Date and Time functions in the C Standard Library
- Diagnostics- the assert macro
- Some Remarks about Programming
- The Origins of C++
- ANSI C++
- The C++ Programming Environment in UNIX
- An Example C++ Program
- Very Simple Input, Output and Assignment
- Simple Flow of Control
- Preliminary Remarks about Program Style
Variables, Types and Expressions
- Integers
- Real numbers
- Type Casting
- Characters
- Strings
- User Defined Data Types
Some Tips on Formatting Real Number Output
Declarations, Constants and Enumerations
- Enumerations
- Where to put Constant and Variable Declarations
Assignments and Expressions
- Shorthand Arithmetic Assignment Statements
- Boolean Expressions and Operators
- Constructors, Assignment, and Destructor
- Templates
Functions and Procedural Abstraction
- The Need for Sub-programs
- User-defined Functions
- Value and Reference Parameters
- Functions which use Value Parameters are Safe
- Polymorphism and Overloading
- Procedural Abstraction and Good Programming Style
- Splitting Programs into Different Files
- Why Use Files?
- Streams
- Creating Streams
- Connecting and Disconnecting Streams to Files
- Checking for Failure with File Commands
- Character Input and Output
- Input using "get()"
- Output using "put()"
- The "putback()" Function
- Checking for the End of an Input File
- Streams as Arguments in Functions
- Input and Output Using ">>" and "<<"
Branch and Loop Statements
- Boolean Values, Expressions and Functions
- "For", "While" and "Do ... While" Loops
- Multiple Selection and Switch Statements
- Blocks and Scoping
- A Remark about Nested Loop Statements
- The Basic Idea and Notation
- Declaring an array
- Assignment Statements and Expressions with Array Elements
- Arrays as Parameters in Functions
- Sorting Arrays
- Two-dimensional Arrays
- Strings
- The Sentinel String Character '\0'
- String Variable Declarations and Assignments
- Some Predefined String Functions
- String Input using "getline()"
- Introducing Pointers
- Declaring Pointers
- Assignments with Pointers Using the Operators "*" and "&"
- The "new" and "delete" operators, and the constant "NULL"
- Array Variables and Pointer Arithmetic
- Dynamic Arrays
- Automatic and Dynamic Variables
- Linked Lists
- The "." and "->" Operators
- Creating a Linked List
- Printing a Linked List
- The Basic Idea
- A Simple Example
- The Mechanics of a Recursive Call
- Recursion and Iteration
- Recursive Data Structures
- Quick Sort - A Recursive Procedure for Sorting
General Tips on Debugging
Some Common Errors to Look Out For
Debugging Very Bad Programs
A.2.2 The GNU debugger gdb
SORTING AND SEARCHING TECHNIQUES
- Bubble, Selection, Insertion, Shell sorts and Sequential, Binary, Indexed Sequential Searches, Interpolation, Binary Search Tree Sort, Heap sort, Radix sort
- Algorithm, Pseudo code for expressing algorithms, time complexity and space complexity, O-notation, Omega notation and theta notation.
- Hash function
- Address calculation techniques, Common hashing functions
- Collision resolution
- Linear probing, Quadratic
- Double hashing
- Bucket hashing
- Deletion and rehashing
- Stacks: LIFO structure, create, POP, PUSH, delete stack
- Queues: FIFO structure Priority Queues, Circular Queues, operations on Queues
- Linear List Concept
- List v/s Array, Internal pointer & External pointer, head, tail of a list, Null list, length of a list
- Linked Lists
- Nodes, Linked List Data Structure
- Nodes, Linked List Data Structure
- Linked Lists algorithms
- Create List
- Insert Node (empty list, beginning, Middle, end)
- Search list
- Retrieve Node, add node, Remove node, Print List
- Append Linked List, array of Linked Lists
Complex Linked List structures
- Header nodes
- Circularly-Linked List
- Doubly Linked List
- Insertion, Deletion
- Multilinked Lists
- Insertion, Deletion
- Binary Treesinked List
- Travesals (breadth-first, depth-first)
- Expression Trees
- (Infix, Prefix, Postfix Traversals)
- General Trees
- Search Trees
- Binary Search Trees
- Structure
- Basic algorithms – ReheapUp, ReheapDown, Build heap, Insert, Delete
- M-way search trees
- B-Trees
- Insertion (Insert node, Search node, Split node, Insert entry)
- Deletion (Node delete, Delete entry, Delete mid, ReFlow, Balance, Combine)
- Traverse B-Tree
- B-Tree Search
- Structure
- Basic algorithms – ReheapUp, ReheapDown, Build heap, Insert, Delete
- M-way search trees
- B-Trees
- Deletion (Node delete, Delete entry, Delete mid, ReFlow, Balance, Combine)
- Traverse B-Tree
- M-way search trees
- B-Tree Search
- Terminology
- Operations (Add vertex, Delete Vertex, Add Edge, Delete Edge, Find Vertex)
- Traverse Graph (Depth-First, Breadth-First)
- Graph Storage Structures (Adjacency Matrix, Adjacency List)
- Networks
- Minimum Spanning Tree
- Shortest Path Algorithm
- (Dijkstra’s algorithm, Kruskal’s algorithm, Prim’s algorithm, Warshall’s algorithm)